
Yet by the time Logan finished college, he knew that acting was his true calling, thanks in part to an education rife with classical theater and visual arts kids. Favorite gamesĪ longtime friend of Darren’s and Amir’s, Logan hails from San Jose but moved back east to study… just about everything besides acting. He since joined Supergiant Games, where he serves as our chief technical officer, seeing to it that any game we make runs beautifully on any platform we decide we want to be on. Though, once all that pesky philanthropy was out of his system (temporarily, at least), Andrew proceeded to join Infinity Ward where he worked on a couple of amazingly successful shooters. He’s taught computer science in China and volunteered at an orphanage in Morocco among other things. apartment for a while, so safe to say we’ve been through enough situations together in which lesser men would have gone ballistic. And that's from having worked with him for years and even shared paying the rent for an L.A. Fact: We have never seen this guy lose his cool. Favorite gamesĪ Boston native, Andrew is your typical Red Sox / Patriots / Celtics / Counter-Strike fan with a master’s in computer science and electrical engineering from MIT who worked on Modern Warfare and Modern Warfare 2. They became fast friends, and reunited at Supergiant, where Greg is responsible for conjuring up the gameworlds, characters, and stories that define our games. He finally got his first shot in 2007 when he joined EA LA, where he met Amir Rao and Gavin Simon while working on Command & Conquer 3 and Red Alert 3. In spite of this long stretch in the gaming press, Greg never lost sight of his childhood dream of making games. He started writing about games professionally in high school, and wound up working at the gaming web site GameSpot for more than 10 years, during which time he rose from intern all the way to editor-in-chief (earning degrees in English literature and business administration on the side).
#Starcraft 2 arcade game project haven classes full#
Favorite gamesĪfter his parents whisked him away from the land of tolerance and freedom that was the Soviet Union, Greg must have subconsciously decided to take full advantage of the land of opportunity here in the United States by spending a disproportionate amount of time playing video games as a kid - just about anything he could get his hands on, from quarter-munching arcade shoot-’em-ups, to sprawling computer role-playing games. At Supergiant, Gavin lends his mad APM to building our engine and tools, and all aspects of our games, from systems to characters and everything in between. During this tenure, Gavin soon rose from the ranks of QA due to his proficiency as an engineer and designer, as well as his surpassing skill as a player – he was 1v1 ladder champion on both Generals and C&C 3. Gavin got his start in the game industry at the wee age of 15, when he joined Westwood Studios as a tester on Command & Conquer: Yuri’s Revenge, and subsequently worked on every title from that team including C&C Generals and Zero Hour, The Battle for Middle-earth and its sequel, C&C 3, and Red Alert 3.

Like a modern-day boy-raised-by-wolves (OK maybe not), Gavin was fostered by the likes of Mario, Link, Samus, Mega Man, and other iconic heroes from the golden age of games. Gavin was born in the same month the Nintendo Entertainment System shipped to North America, and it wasn’t long before he wrenched that controller away from older kids’ hands. However, his greatest accomplishment may or may not be the following Diablo II-inspired music video. At Supergiant, Amir oversees production of our games, designs and tunes much of the gameplay in them, and takes point on many other day-to-day operations. Along with his colleague Gavin, he left the studio in 2009 to form Supergiant Games in his ongoing quest to give back to gaming what gaming’s given him.

After majoring in English at Columbia University, he joined Electronic Arts to work on the Command & Conquer franchise, where he was responsible for design on Command & Conquer 3: Tiberium Wars and Command & Conquer: Red Alert 3. To this day, he still DMs to the same group, which includes our very own Darren Korb! Contrary to the impression this must give, he did move out of his parents’ house for a while. Amir grew up in the very place in which Supergiant Games was originally headquartered – the same home in which he took up hosting pen-and-paper role-playing sessions at the tender age of 10.
